Glossary | Characters and Factions

Words : 13164 Updated : Oct 8th, 2025
Cer Fang of The HeadMagus The MagicianMarionette Act XBer Claw of The HeadFrost The HeadE. Inflow DirectJury Time ReverberationKnalzark Caldera IndustriesIgnis The Symbiote Anna CivilizationDirector PurposeGalia Justica ArmsRaoul Solemn PawUmbra Chained TheocracyEnoch ImpulseWorksLucifinia Oboros InfinitasNav Sentient MachineStar Child DesireMoses Iron StarCarpalis Golden IndexArbiter JudgementRes Eye of The Head Spoiler The size of Elysia allows for the formation of numerous spheres of influence to take hold. Unfortunately, no matter how large the world is there is never enough room for them all. The power dynamics of Elysia vary greatly, but the general consensus is that those from the Nexus are considered at the top of the food chain (Ateliers), who are overseen by the Head (The Amalgam). There are three major conflicts in Elysia. Atelier vs Impuritas. Associations vs Syndicates. Kingdoms vs Kingdoms. These, however, are all interchangeable depending on the political climate, but this is the general rule of thumb. Spoiler The head refers to any and all groups/organisations/personnel working under the direct command of the Amalgam as they are seen as an extension of her body. This also includes the Amalgam herself. Personnel representing the Head carry the absolute authority of the Amalgam. A place beside the Amalgam is considered the most Exalted achievement in all of Elysia, for they carry the will of the Amalgam and have proven to be individuals capable of untold feats. But before that, they are people that the Amalgam trusts with her life. Spoiler Precisely what the name suggests. These entities are beings that carry a fragment of Frost and are therefore a part of her in some, twisted way. It is unknown how many Alter Frosts there are. The Alter Frosts carry the Amalgam's extended authority but may only be used when given explicit permission. Because many cannot speak or tend to be violent, they lack the leadership skills to properly substitute the Head. They are incredibly helpful regardless of this. The Little Frost is a Frost born from the manifested One Thousand Eyed Bird. She takes the form of a mute child with an exciting personality and communicates via emojis that appear over her head. Despite being mute, she has been recorded to have spoken according to Nav. She is as mysterious as the other Alter Frosts and enjoys her time around others tremendously. She has a sweet tooth and adores her friend Snap with all her heart. She unfortunately has the lowest stats amongst the Alter Frosts. A taller, maturer, and most importantly larger-breasted version of Frost that is fit in miltary garbs from the Old Elysia. The Hired Arm is a direct reference to Sinder's legacy as a member of the Bodies. As a result, she is tremendously skills with firearms and a whole range of weapons. The Hired Arm is technically the most powerful Alter Frost due to her ability to use any of Frost's skills at the cost of coins rather than mana, and has a percentage of Frost's total stats. This means the Hired Arm grows stronger as Frost does. Under the true manifestation of the Greed Counter, the Hired Arm becomes a force to be reckoned with. Unfortunately, she does not communicate much and has a stoic personality. Like the Little Frost, she is mute and usually salutes, nods or shakes her head. She can also communicate by throwing emojis over her head. She has been seen acting kind around Jury and Frost's companions. She strangely enjoys sticking around Anna and will often be seen with her. Another one of her abilities is to instantly change her outfit. Previously a Corrupted and now a sapient Corrupted, Mimicry is an odd-case Corrupted that would have been eliminated were it not for the fact that it is an Alter Frost. Mimicry uncannily resembles Frost's face but does not possess the correct coloured hair or eyes. In fact, Mimicry is incapable of mimicking Frost's iconic golden eyes. Mimicry's one true drive is to become like Frost at any cost, and to join her in the heights of the Nexus. However, due to its murderous past and absent moral compass, Mimicry must prove itself to be trustworthy before it is allowed anywhere near the Nexus. Despite this, Mimicry has some semblance of Frost's authority, as she intends to have a well-trained Mimicry substitute her in her absence. Mimicry has a lot of work to do before it can achieve this. [collapse] Spoiler Healers are humans with the abnormally rare Affinity for healing magic. Due to this Affinity they are able to healing wounds, cure diseases and prevent death. They cannot however bring back someone from the dead. Healers come in several flavours and they are universally known for their pale hair, blue eyes and endearing selflessness. This however is to a fault and often leads them to tragic circumstances. This is why they are now governed directly under the Head. A slight to a healer is now a slight to the Amalgam. To harm a healer is to invoke the wrath of the Amalgam. To declare war on the healers is to bring down the full might of the Nexus by the Amalgam. Standard, regular healers who are entirely incapable of even conceiving of harming a fly. They are diligent humans with the extremely rare Affinity for healing magic. Unfortunately, due to their docile, innocent nature they are preyed upon by many and fetch a high price in black markets. Healers that go against everything a healer stands for. They are vocal, loud, violent and will kill anything that crosses their path. They are employed directly by the Amalgam and are healers that have either lost their ability to heal, or have developed a taste for violence. Visually, they have black strands amongst their pale hair. The more black strands there are, the more violent the healer tends to be. The Black Wings are the Head's personal units that are rated to eliminate anything that isn't a Color or a Moon/Star. If a healer is needed in a particularly dangerous environment, then a team of Black Wings are bound to be deployed. They are also used to personally recover healers. They wield cutting edge technology in the form black uniforms made from Act X's most finest cloth, and a firearm called the Talons which are capable of firing both healing bullets and Justica Arms' Crystal Bullets. For some trivia, the name Black Wings is a reference to the Amalgam's second identity as the Black Dove, who is infamous for being a black-haired healer capable of violence. Just a reminder that nearly all healers have pale hair aside from the next one on the list. A rare healer that is conceived of when a person gains their healing Affinity whilst they are injured, resulting in them to perpetually carry their wound for the rest of their life. It becomes an iconic part of them, and their names usually stem from that injury. Whether it be a hole in the heart, an arrow to the brain, or a shattered femur - they will never be able to heal it. It is unknown what effect this has on the healer. Scarlet healers are therefore usually blood soaked. Their apparels normally start blue but becomes dyed red after years of exposure. Sometimes all it takes is a few days for the color to permanently change. That being said, Scarlet Healers are the most proficient healers around and are only sent with the Condemned or to places where it is unlikely for them to survive, aside from the healers as they have an exceptionally high regeneration rate and are nigh immortal. The problem? Scarlet Healers can overheal people and cause them to form extra mass that can eventually suffocate, crush or cause a person to violently explode. This is why they are heavily restricted and only used in high-risk situations. They are abnormally eager to heal to the point where it can be compared to a sexual desire. Healers that twist the meaning of healing. They are healers that offer those in need salvation in the form of a slow, agonizing death. They are the bearers of the elusive Serum S - Salvation; a liquid harvested from the Adam's Apple of an Angel. Once injected, a victim will bleed coagulated blood from every conceivable orifice as every blood vessel bursts like an overfilled balloon. Wandering healers have long lost their ability to heal and are left to their murderous devices. Unfortunately, due to their wandering nature they are not within the Amalgam's jurisdiction. Despite this, they are still healers and they must be protected at all costs. Currently, the Impuritas seem to be searching for them. [collapse] Res, the Eye of the Amalgam. She is literally an extension of the Amalgam's eye. Information is funnelled from her straight to the Head. Where the Amalgam cannot see then her Eye most certainly will. The Eye of the Head specializes in long range electric beam attacks fired straight from her eyes. A pair of Atelier Items in the form of optical lenses are worn by Res at all times, allowing her to amplify her electric output significantly. She is the most levelheaded of the triplets and take rational steps rather than allowing instinct to drive her. Cer, the Fang of the Amalgam. A wolf-woman with a bark and a bite to match. Her jaw hides an Atelier Item that amplifies her electrical powers, resulting in widespread devastation in the direction she happens to clamp her jaws in. Like the Eye, she is amongst the strongest and most trusted Moons having lived for 30 years in a profession where people normally die within their first two years. She is erratic, eccentric and the wildcard. She carries the voice and the maw of the Amalgam wherever she walks, and she makes it known that no one comes anywhere close to her indomitable heights. Legend has it that a deaf man was able to hear her mouthing them off with vile slurs and taunts. Ber, the Claw of the Amalgam. The most feared and powerful of the triplets. The Claw represents both the helping hand of the Amalgam and the hand that reaps. Having returned from being a Corrupted, Ber possesses the unique ability to manifest her Corrupted Persona - the Black Swan - to call upon unprecedented strength. Under a complete manifestation Ber becomes nigh unstoppable, never mind when she becomes unstable. An area of 10km squared was once an electric wasteland where entire buildings were lifted from their foundations. Ber is the Amalgam's nuclear option outside of her personal visit. To be met with the Claw of the Amalgam is only one of two things: A curse, or a blessing. There can be no in between. More often than not, the Claw is synonymous with total devastation and is deployed for the highest of threats that no Moon can feasibly face alone. Moons and Stars of the Nexus carry the will of the Amalgam. Any attempts to impeed their mission will be seen as an act against the Amalgam. Moons mostly fall under Time Reverberation's jurisdiction, but they are still a part of the Head nonetheless. Stars on the other hand are the Messengers of the Nexus, and they interpret Frost's will via the vibrations of the Nexus itself and act upon it accordingly. The Atelier of the Head. All personnel of Time Reverberation are considered a part of the Head and therefore possess the highest authority. Time Reverberation consists of only Moons and aspiring Moons. As a result, they are by far the strongest Atelier with the capabilities of auditing other Ateliers via time magic. Beholder Jury is the leading figure of Time Reverberation. Friends and companions of the Amalgam. These people are only known to a select few. While they do not carry nearly as much authority as other figures within the Head, they are highly respected and protected by the Amalgam and all relevant personnel. [collapse] Spoiler The Ateliers are organizations led directly by its founding Beholder. The affiliated Atelier therefor revolves solely around the principles, philosophies and the technology of the Beholder. Ateliers function independently from the Nexus. They can be seen as an extension of the Beholder themselves. Spoiler The official Atelier of the Head, and the one that governs all others. Time Reverberation is the newcomer on the seat of titans and unfortunately have not yet properly established themselves. However, their intentions have been known and they will assume the auditing role regulate the Ateliers less they want more grievances against the Amalgam to pile on. "We must be better." A suspected fragment of a greater whole. The Heart of Time is a mysterious technology that was conceived of within the Eternal Library to conclude Jury's transition from an Aspiring Beholder into a Junior Beholder. Now Jury is a full fledged Beholder. The Heart of Time presented itself as a part of Jury's body rather than a technology on its own, making the first of its kind. The Heart of Time allows for the manipulation of time; a power that Elysia once wielded in the far past. It is unknown if Elysia to this day still holds this power. The Heart of Time has paved way for the iconic Retrocausality - Smite; a powerful skill that summons a weapon from the future (past) to fire into the past (future). To regulate, audit, and provide therapy to all Ateliers, their personnel and the public where applicable. The primary objective of Time Reverberation is to ensure that all Ateliers follow the Amalgam's strict guidelines. They are the inquisitory group that then relay information to Justica Arms for the verdict, and then to Oboros Infinitas for an appropriate punishment. Nothing will go unearthed. Everything will be revealed. Time will only tell. Planned to be used as a counter measure against the Corrupted using the Isolation Spheres. Proposed to use time magic to unravel the past and the trauma of personnel. Time Reverberation is first an investigative Atelier before it a combative. These are the general plans for Time Reverberation before the Atelier officially springs to life. Beholder Moons Aspiring Moons Nil. Auditor of all Ateliers. Does not explicitly rely on other tech, but is in a partnership with Justica Arms, Oboros Infinitas and the Golden Index. [collapse] Spoiler The judiciary body of the Nexus. They are the ones who determine the innocent and the guilty. When lies become difficult to extract, they tear it straight from exposed ribs. Justica Arms is run by an Otherworlder (Earth) human named Galia and is one of the most hated and revered Ateliers of the Nexus. "Justice Must Never Stray Behind Judgement." The second technology fused with the Nexus (Dimensional Lock being the first), allowing for the Blessed to utilize the Hyperlink Relay Sites and Repositories built by Justica Arms. The Warped Stone serves as the core of Justica Arms, allowing them to create their crystal bullets and firearms that exploit the Warped Stone's teleportation powers. Judgement and deliverance. Galia's philosophies stem from both her life on Earth and in Elysia prior to becoming a Beholder. Like Frost, she has seen her own fill of despair and wishes to make amends no matter the cost. Aside from this Galia's intentions are largely unknown, but the Arbiter seems to be aware of it. Regardless, Justica Arms seeks to maintain peace wherever their Branches are located. They now serve as the judiciary body of the Nexus, and offer their aid near and far via the Peace Flock which are deployed from one of 12 (Currently 11) Branches. Each Branch specializes in a field (such as the 2nd Branch being combat focused, and the 6th being administrative). Justica Arms specializes in teleportation technology and is responsible for creating and maintaining all relevant teleportation technologies. 12 Branches exist across Elysia, each manned by an Apostle of a certain color code, with the 1st wearing black, the 2nd grey, the 6th purple, and former 12th (Iscario) white. They also manufacture weapons known as the Justica Arm. They appear as Victorian Era long-rifles and are embodied and decorated like ceremonial weapons. They do not have a barrel. Crystals are also harvested from within the Nexus. Other forms of crystals, especially those used for bullets are mined by Caldera Industries. Beholder Apostle Sacral Personnel Wayfarer Justicers Peace Flock Manager Peace Flock Captain Peace Flock Personnel Public Defender Deacon Acolyte Worshipper Mostly negative with most Ateliers, save for the Golden Index, Oboros Infinitas and Time Reverberation. Iscario, the betraying Star, was the Apostle of her 12th Branch which puts Galia under massive scrutiny. Additionally, Caldera Industries (Beholder Knalzark) has the most grievances against Justica Arms due to their past. [collapse] Spoiler Act X previously held the title of the newest Atelier but has recently been dethroned by Time Reverberation. They are an enigmatic Atelier that worship the Scripts rather than strictly Beholder Marionette herself. As a result, Act X can seem fractured but rest assured, every action however insignificant it may be is all accounted for in their grand theatrical. They revolve around Scripts, the strings, and the Fate Mechanism. They appear like a religious sect and bestow their entire faith onto the orders granted upon them via the Scripts. The Scripts guide those that are intertwined with the strings and gears of the Fate Mechanism with orders that can be accomplished in any way so long as it is done. Failure to do so will cause the individual to perish, whether it is due to their strings being severed, or, killed by the Act X for failure to comply. Act X's philosophy revolves around the concept of purpose, and they give to the depraved and those that have lost meaning in their lives. An order is delivered by a Herald to these individuals as frequently as per day, once a month, to even once a year. The purpose of this is unknown, but they believe in it with absolution, whether it be a simple command of high fiving the first dog they see on the street, to marrying a wife and murdering them exactly 3 days later, with the stated preference of the wife being pregnant at the time, to even going as far as to take their own life. The Script is absolute. They specialize in creating articles made from the strings as well as certain string-like weapons, and even musical items. "I can alleviate the burden of purpose for the living." It is unknown what Beholder Marionette's technology is, but it is what allows her to create the Quality X (10) strings which are near indestructible. Other strings can be created following a similar process. To enact the fated Tenth Act, hence the name of their Atelier - Act X. Everything they do is to progress towards the fated act which the Fate Mechanism desires. Whose desire this actually is remains unknown, but this is the primary goal of Act X, before they are an Atelier that removes the burden of purpose and choice from the living. Act X create the Scripts and play a large courier role between the Ateliers. Their messages are able to predict the future which is usually payed via Nex or by perform specific actions. They are known to be an Atelier that go out of their way to protect the citizens of the City of Strings, but only if they follow the Scripts. Act X also manufacture many of the apparel found on Atelier personnel, but lately they have moved to simply producing strings and now leave the manufacturing to the Weavers; who likely originate from a Fallen Atelier. Beholder Living Loom Interpreter Missionary Indite Snippy Snippy Herald Receptionist Neophyte Actors Has extremely strong ties with every Atelier due to their ability to make precise predictions. They are highly acquainted with Inflow Direct, as they rely on their predictions to prepare for Tribulations/Accidents/Emergencies in their Corrupted-infested Sites. [collapse] Spoiler The betrayers of the Nexus with ties to the Impuritas and potentially Iscario. They cannot be trusted. The old official military of the Nexus and a hired arms for the Ateliers. They were always the first to receive a threat, and the last to leave. Their work used to consist of only conflict and bloodshed. Not many were expected to live within the Scarlet Logic. Their work and sacrifice allowed for the Nexus to gauge the official difficulty classification of certain threats before a proper group can be dispatched to deal with it. Nowadays that is no longer required due to the Blessing of the Amalgam, which allows Aspiring Moons to accurately identify a Corrupted at a single glance. "???" A powerful technology that allows those anchored to it via their souls to be reborn in a pool of blood (called the Nascent Pool). This is called a Replication Cycle, and after rebirth the person is pitted against another one of themselves to prove that they have grown stronger than their last iteration. As a result, Scarlet Logic's cruel and combat-focused ways are ingrained into the minds of their personnel, and true termination is fate worst than death where the person is thrown into a pit far beneath the world and left to endlessly rot and suffer every past death. For this reason personnel that have accumulated many deaths are loyal only to Scarlet Logic, for they are governed by fear. Every replication also causes mutations to occur in the person, often resulting in permanent disfigurement. Personnel have also described being unable to tell who they really are as there may be multiple of themselves alive at once. So long as the 'Anchor' is untouched, then Scarlet Logic Personnel can never die - Unless their souls are directly reaped, or via the maw of the Amalgam. Unknown, but have sought to eliminate Beholder Carpalis. They likely seek to destabilize the Nexus as well. There are a number of Scarlet Logic Nests/Hives found across Elysia, each governed by a Monarch that carries Marduk's will. Tens of thousands of Scarlet Logic Personnel reside within whether they like it or not. Living conditions are considered inhumane and fitting only for wartime Insectids. Regardless, they have been known to keep children within as well, adding them to their collection of disposable personnel or worse. It is now believed that Scarlet Logic feeds the Impuritas immense amount of biomass thanks to their Replication technology, as seen with the Crimson Hunger's Heart of the City. Their Nests/Hives have numerable spires and one central, colossal spire called the Central Apiary. Their Nascent Pools are usually located deep underneath the Central Apiary within the heart of the nest. The affiliated Moons and Stars are known respectively as; Blood Moons and Red Giants. They are divided into 5 distinct teams, and each team is coupled with a Captain and a Manager. Midnight (Highest, consists solely of Blood Moons and Red Giants.) Dusk Noon Dawn Fodder They have a series of people called the Collectors who collect slaves, survivors and others including those 'inoculated' by the Wandering Healers. They are then brought to the Nex Megalopolis to become integrated into an Atelier. Beholder Monarch Midnight Team Dusk Team Noon Team Dawn Team Fodder Nil. All bridges are burned. [collapse] Spoiler They are only known by the greater part of the world as the 'potion makers'. All healers of the world operate under the wing and protection. Infusion S is its most well known and currently only known Infusion, granting the ability to increase one's speed to inhuman levels at the cost of their most prized organ. All potions are managed and created by Inflow Direct through unknown means. In addition to potions, which are available to the public, they create the Elixirs, Serums and Infusions. All Wandering Healers operate under Inflow Direct and possess the power of the Serums; essentially liquid-magic. Only 12 Wandering Healers exist. "I am perpetual." It is what allows for the creation of the mana and HP potions, the Elixir and the Serums. The Infusions however are created by another Atelier's technology, taken from the now liquidated Midas Company. The basis of E.'s technology is the conversion of magic into a liquid, easy to use form. Even the plague-infested serfs would be a force to be reckoned with should they posses the Serums, let alone the Infusions. It is not exactly known what Inflow Direct aspires, aside from relative peace and the protection of its people and the healers. Beholder E. has shown interest in the augmentation of the body but for reasons yet to be mentioned. All in all, their motives align with the Amalgam's and are therefore held in a brighter light compared to the other Ateliers. Inflow Direct is not known for much else beside their mass manufacturing of their liquid miracles and the protection of their healers; the latter of which they have failed. Their territory is characterized by industrial distillation towers, beautiful urban sprawl and structures that resemble the shape of a giant bird's nest. Inflow Direct may also use drafted citizens as batteries for Infusions in the event of an invasion, causing many to permanently lose their most prized organ. Beholder Father Mothers Perched Proselyte Technician Fitters Liquidators Transporters Fairly good standing with many of the Ateliers. They are the largest importer of Liquid Nex from ImpulseWorks as it serves as a base for many of their Potions, Elixirs, Serums and Infusions. The Amalgam also largely approves of their philosophies as it mirrors her own in some ways. [collapse] Spoiler The Atelier whose product was responsible for Frost's initial downfall. They are an Atelier that produces and develops Atelier Items/Products capable of significantly altering the mind, whether it be to block out any stimuli that can induce trauma, or to spy on ever emotion and every thought of their personnel. CogitO is fuelled by the drive to understand the mind. Their methods however is akin to squeezing blood from a stone. While their headquarters and presences is the lowest of all Ateliers, their products more than makes up for it. Their personnel are designed to stay out of the public eye and conduct under the table deals. Their most notable personnel are the Repenters (shared by Oboros Infinitas), and the ominous Blue Moons. "I am Descartes 3, the current Reality Principle." All that is known about their technology is that it can interact with the mind in numerous, egregious ways. It is also possible for their technology to create materials from mere thoughts; a machine appropriately named the Reality Manifester. Personnel can be made completely invisible by their technology, and are able to communicate over several kilometres away via artificial telepathy. This is only scratching the surface of what their technology is capable of. Other instances of their technologies are the Cognition Scramblers, Cognition Transmitters and the Cognition Receivers. CogitO strives to understand every aspect of the mind, to the point where their egotistical obsession had caused Beholder Descartes to fracture into 5 distinct personalities, each with their own interpretation of the mind. In short, each personality (the Big Five) follow a major school of psychology and manage different aspects of their Atelier. Their motives are sincere and less convoluted than most, but the path to hell is paved by good intentions. What CogitO does is ill understood but their work is highly important. Their technology allows for certain individuals to hide their presence from others (the Cognition Filter) or creating [CENSORED] bars to eliminate potential cogniton/memetic hazards, all for the sake of preventing panic and/or mental breakdowns in people. One of their major achievements is the creation of the Collection; a network of minds that preserves the experiences and knowledge of those connected to it. It is the equivalent of a mass storage device, where the brains are the hard drives. Somehow, the Nexus is able to tap into Collection through means still not yet understood. Another major operation of their revolves around the use of Repenters; people who were Condemned to death but were given a chance of repentance - but at a price so high that none have ever come close to tasting the sweet nectar of freedom. Their lives are no longer theirs. Everything they experience and think is known to CogitO. Their thoughts are theirs no more, and this has been enough to drive many to madness. It is also a means to detecting how close one is to a Corruption Event, which results in a prompt termination either by their own personnel, or through the Eclipses - ImpulseWorks' assassin Moons. Beholder Blue Moon ??? Harrowers Repenters ??? Required by nearly all Ateliers. Descartes has shown much displeasure with Frost due to her accusing them of atrocities. Nevertheless, they are an Atelier important in the communications department and are a major driving force in the restoration of the Nex Megalopolis. [collapse] Spoiler ImpulseWorks operates in utter secrecy due to the nature of their work which has them meddling with the Corrupted in facilities known as Sites. Exactly 26 Sites are located around Elysia, with more than 8 having been destroyed by a Zeroed Horizon Event. ImpulseWorks is one of, if not the most important Atelier solely due to the sheer amount of Nex they are able to supply. Dare one imagine a world where ImpulseWorks didn't exist. ImpulseWorks Sites are one of several secrets that will never reach the light of day. The true nature of their work is known only to a select few. Not even the Moons are aware of what takes place deep underneath the recesses of the world. ImpulseWorks is the head cause of numerous incident, including the rise of the seemingly harmless M-A-081-05: the Little Red Heart, which gained the name of Big Red Heart after a certain incident that involved a human Leitmotif answering the call of the beating heart, resulting in the destruction of H6. "Temper Aspirations." It is entirely unknown, with the only clues being that it can interact with the desires and aspirations of the heart, allowing Retrofitters to create blueprints and Artificers to build unique, personalized items for the individual. This is otherwise impossible. This can be done for people or the Corrupted. To understand and harvest the Corrupted, but deep down the true purpose of ImpulseWorks is to temper the aspirations of their workers. This leads to a phenomenon referred to as a 'Corruption but without the Corruption'. Each Site is firstly categorised by the nature of the Site, then by a letter of the English alphabet, and finally by a number pertaining to the Risk Level. For example: F-H5 is Facility H-Level 5. Sites are categorized as: O=Obliteration (Zeroed Horizon) B=Battle (Training Sites, particularly for Eclipses) A=Accumulation (Corrupted storage before they receive their classification) F=Facility (Where unclassified Corrupted are sent to gain a classification and to determine whether they are worth keeping) G=General (Contains everything. Most difficult Sites to manage. Must not reach a certain Risk Level or it will be marked for termination) K=Killzone (Where Corrupted are terminated. Sites classed as K are marked for imminent termination at the hands of all relevant forces, including other Ateliers) M=Manufactory (Where Atelier Items are made and where Impulse Artificers reside) For numbers, 7 will always be considered the lowest level, and 1 will be the highest. Reaching 0 will cause the Site to innate an automatic self-destruct sequence. No one will survive. When dealing with the Corrupted, their risk ranges from: O=Highest, B, A, F, G, K to M=Lowest. The ARU operates in the same way and operate only when recovering the suppressed body of a Corrupted, or their carcass. They are the cleanup crew in the aftermath and are known to administer amnesics to the local population or witnesses. This is a contributing factor to why people believe the Corrupted are extremely rare creatures. Hierarchy operates from Personnel Level 1 (Highest), which are Overseers and Navigators, to level 7 (Lowest), which are Impulse Defenders and certain Employees. Level 0 Personnel are of the most secretive and highest order. Beholder T-4 Artificer Site Overseer/Overseer Navigator Impulse Artificer Retrofitter Eclipse Worker Anomaly Recovery Unit (ARU) - Types O, B, A, F, G, K and M Employee Impulse Defender When one mentions the interrelationships of the Ateliers, one will immediately look to ImpulseWorks. They supply every Atelier with custom-fit and ordered Atelier Items created from stored Corrupted, as well as generate Nex to repay their debts. Scarlet Logic: Exchanges promising talent for Code Red Protocol aid on demand. Golden Index: Carpalis is a close friend of Kissira, an Impulse Artificer. Act X: Heavily reliant for their daily predictions to circumvent disastrous breakouts and to prepare for upcoming event. In exchange, they must complete daily tasks/commands given by Act X. Inflow Direct: Relies on healers for... healing, and a stockpile of unique Elixirs made for ImpulseWorks specifically. Caldera Industries: Relies on a machine that acts as the Site/Facility's heart. Allows for elevator operations and other useful mechanisms, such as automated doors. Cogito: Relies heavily on their technology for remote communication and Cognition Filters to preserve the sanity of the Overseer and Navigator, as well as certain Workers. Justica Arms: Relies on Hyperlinks for fast-acting reinforcements and transfers. Currently unavailable. Chained Theocracy: Relies on their technology (the chains) to maintain the integrity of the Site and Caldera Industries' supplied Core, and allows for expansion when necessary. [collapse] Spoiler One of the more older Ateliers. They were around during the inception of the legendary War in Heaven, and they are the reason why the Nexus floats several kilometers above Atlas. It is an Atelier consisting of mostly Dwarves. You will never find a Dwarf that hasn't at least heard of Caldera Industries, for they largely govern their homeland - the Region of Dwarhelven. Caldera Industries is the largest manufacturing Atelier. Rather than specializing in weapons or tools like most, they are the ones who create greater than life structures, some so large that it breaks the laws of physics. "Endorse Attachment." A technology that grossly perverts the laws of physics. The Gravity Engine enables the complete dominion over gravity itself, allowing for megastructures to be built in a fraction of the time compared to Earth, for there is no longer a need for the laborious task of proper engineering. Foundations? What are those? Maximum load? The Gravity Engine says that you're overthinking it. A side effect of the Gravity Engine - or rather its products/Aspects - is the Spatial Distortions, which causes reality to bend with those unlucky enough to be caught in its storm being sent straight into the dreaded Derma Layer. Their motives are quite simple: to remove all buried impurities from Elysia's lands (Genesis Stones, byproducts of technology such as radioactive material/anti-healing materials, etc); locate the Advent of Attachment and finally; to find and destroy Infecta Rot - an Impuritas Group which Knalzark hold a personal vendetta against. They specialize in construction of machinery, landscaping or machinery such as their Express Network trains. Their technology allows for the complete manipulation of gravity, and is the reason why the Nexus is able to float. Their technology also possesses an unwanted phenomenon known as a Spatial Distortion, which is capable of altering space within its jurisdiction. And in very rare cases, entire trains and those in its surroundings can disappear. Two of their known greatest achievements is the creation of the Site Cores, as well as the Root-Pillar Complex, a several hundred to thousands of meters complex made of colossal pillars that hold up the entirety of the Nex Megalopolis, particularly the J, Q and K Sectors of each city. Beholder ??? Architect Regional Manager Operation Conductor Protectorate Foot Soldier Constructor Surveyor Gets along well with most Ateliers, but utterly despises Justica Arms. Their history goes back over a century. As legend has it, Galia once brought Caldera Industries to its knees. The legitimacy of these claims is undetermined, however, judging by Knalzark's disdain - it may be true after all. [collapse] Spoiler A surprisingly friendly Atelier in a dog-eat-dog world. The Golden Index serves to preserve as many innocent lives as possible and sends magical tickets across Elysia to invite the most unfortunate to enter their warm walls. This however comes at the price of selling a piece of their souls to the Atelier. Their headquarters is located in what is largely considered as the first city - the City of Diamonds where the rich thrive and where gold flourishes. Due to their philosophies and work ethic they are seen as allies by the Amalgam. "Someone's heaven must never be the source of another's torment." The Faustian Bargain itself is a technology found psychically attached to Carpalis' waist in the form of a giant, metallic, golden hand. It allows for the mysterious creation of the Golden Tickets which allows access into the City of Diamonds, but at the price of having a piece or one's entire soul taken by her. Trivia: The Faustian Bargain is a direct reference to the story of Dr. Faust, and is translated to the deal with the devil. It is also the exact story that allowed her to receive this technology in the Eternal Library. Their motives are clear cut and without malevolence. The Golden Index serves as a public institution that facilitates dealings between multiple high-levelled parties as well as the general public. They created the Guilds to allow Adventurers to thrive and reward those that lend their powers to help those in need. All Adventurers associated with the Guild operate under specific rules and conducts that dissuades them from stepping out of line. Those that do are either branded as wanted criminals, fined heavily, or usually become part of a Syndicate. All in all, the Golden Index seeks to help far more than it asks. The Golden Index operates in a mafia-esque manner, having Beholder Carpalis as the head boss with under bosses operating her subsidiaries. Her right-hand man is Magus, the Magician and equally known as the Archetype of Hope. Therefore, Beholder Carpalis can be seen as the Beholder of Hope, or someone who in some way upholds it. The Golden Index consists of 5 other subsidiaries working underneath it. The Golden Thumb: Responsible for managing the guilds, currency, the entire market and trade within the entirety of the Nex Megalopolis. The Golden Index: Responsible for compiling all transactions, individuals, deals and the like with perfect intricacy. If one has traded at least one coin in their life, then they are in that index somewhere. The Golden Middle: Essentially the bodyguards/soldiers/paramilitary of the Golden Index. The Golden Ring: They are manage all deals between major bodies, companies and territories, making them entirely binding and punishable. The Golden Pinky: Facilitates interpersonal deals. Unlike the Golden Ring's deals, these ones can be seen as promises, and when broken, the said person disappears without a trace. Beholder Archetype of Hope/Consigliere Underboss Captains Soldiers City Defenders Associates Incredibly close with multiple Ateliers, and only hated by Scarlet Logic due to Beholder Carpalis' ability to untether their personnel at will. They are also highly advocated by the Amalgam and are seen as friends with the Amalgam. Therefore, wronging the Golden Index would be to also wrong the Amalgam. [collapse] Spoiler An ancient Atelier with origins as far back as the inception of the first Stars. The Chained Theocracy is characterized by their depressive nihilism where they seek to accept the world for what it is rather than to fight against the natural order of things. This extends to themselves and is largely reflected by the Demonic culture in the Zelmori continent. "The chains that bind us are also the ones that protect us." One of the very first technologies to have ever been created and now it resides within the heart of the Middle Sanctums of the Nexus. The Dimensional Lock allows those the Nexus blesses to store and retrieve items from within the dreaded Subcut Layer. The tech interacts with the layer by creating openings as well as locks to the Subcut. The most common product produced by the Dimensional Lock are their chains which are known to be nigh indestructible. Their motives are unknown, let alone the reason they actually exist in the first place. What is known however is that they seek to spread the philosophy of total nihilism but not in the malevolent way, but rather of acceptance. They believe that through this the burden and pain of life can be alleviated as there is nothing one can do to stop it inevitable chain of events. They are involved in a number of secretive endeavours that may never see the light of day. This includes the war waged between the Demons and the Humans where captured humans serve as sustenance for the Demons; and their involvement in the creation and containment of the Site Cores. Their knowledge is vast, but reaching them is hard even for the Amalgam due how distant their head quarters is, nevermind how dug in their personnel are. Their members are very rarely seen, if at all. Beholder Iron Stars ??? Their relationship with others is entirely unknown, but they are given respect for being amongst the oldest of them all. They are under scrutiny by the Amalgam due to their secretive nature, as well as the fact that their philosophies deeply contrast one another. [collapse] Spoiler Ancient does not begin to describe them. Oboros Infinitas has existed for as long as perhaps the world itself, though its name was coined much later down the line. Seven beings originating from the old world govern the Atelier and are called the Seven Primordial Demons, each charactized by one of the seven sins. Without Oboros Infinitas the Ateliers would fall into total chaos, for they supply a vast quantity of Nex, rivalling that of ImpulseWorks. They are the punishing body, and not even Beholders are beyond their reach. Oboros Infinitas does not exist in the eyes of the masses. Even Moons were not aware of their existence until recently. [collapse][collapse]SpoilerSpoiler[collapse]Spoiler[collapse]Spoiler[collapse][collapse]Spoiler[collapse]Spoiler[collapse][collapse]SpoilerSpoiler[collapse]AFFILIATION The HeadPRIMARY OPPOSITION The ImpuritasADVENT The NexusLEVEL : 271 NAME : FrostHP : 25,000,000 ^1,200/MinAGI : 95RESIST : 500AGE : 1ATT : 15,000O : 179 D : 37ORIGIN : ArchetypeATT DEF : 12,000 S : 272E : 88 OFFENSIVE: 129 DEFENSIVE: 30 SUPPORT: 263Counter Offensive: 37 The greatest defence is a triumphant offence Old World NamesCurrent World NamesBlasphemous NamesRejected Titles'Her' Sinder The Captured Star The Light A NurseFrost The Amalgam The Archetype of Amalgamation The Black Dove The HeadCinder's Prophecy The Devourer The One Who Will DestroyBraveheart The Most Violent Glimpse of ElsewhereOriginsAgesHuman from Earth - (Pre-Old World Elysia) 'Her' and Sinder from the Old World Human - (Pre-Awakening) Now: Archetype (Post-Awakening)22 (Pre-Awakening) Now: 1HairEyesBodyHeight- Black with streaks of gold, reaches just above shoulders. - They are messy and look like blades. Plenty of cowlicks.- Golden eye, emphatic. - Resembles the light of a star and something deeply primordial.- Fair toned, lithe and very little muscle.- 160 cmApparel- Black coat made of massive black and golden feathers - Tight trousers or tights depending on how she feels. - Golden and red-ribbon garbs during important gatherings. - Unfeathered version of the Coat of Prejudice as a disguiseOld World 'Her'Old World The Captured StarOld World SinderAdventurer The Black DoveLittle Frost | Alter Judge's Aid One Thousand Eyed BirdBig Frost | Alter Hired Arm Greed CounterRed Aspect of Amalgamation Vengeful Red-Hooded AssassinAcedia Aspect of Amalgamation MimicryDreamer | Alter Sleepy Frost Lull-A-Goodbye We Discarded Many Civilization TrickleGreed Counter Civilization Eternal NightHeart of Ours Civilization Woe of the Fallen StarBlood of the Covenant Civilization Woe of the Fallen StarCrowned Amalgamation ApocalypseUnfair Tale Wrath MonsoonIron Candle Eternal NightAsterism Eternal NightSilence of the Stars Eternal Night CENSORED Eternal NightThe Black Dahlia Trickle The Vengeful Red-Hooded Avenger Red Riding Hood Woe of the Fallen StarSnowfallen White and the Fruit of Everlasting Miracles Snow White Woe of the Fallen StarThe Briar Rose Sleeping Beauty Woe of the Fallen StarThe Otherworlder The Wizard of Oz Woe of the Fallen Star?The Dove From Jupiter The Juniper Tree ??? Unfair Tale Wrath TrickleWe Discarded Many (Unmanifestable) Civilization TrickleLull-A-Goodbye Desire HailstormListening Bird Judgement MonsoonOne Thousand Eyed Bird Judgement Eternal NightGreed Counter Civilization Eternal NightHeart of Ours Civilization Woe of the Fallen StarCrowned Amalgamation Apocalypse SpoilerCOSTDescriptionCorrupted1,500 MPAutomatically created through spilled blood10,000 MP after first use. The first use is free4,000 MPDeal 10,000 damage to those caught by your mawOne Thousand Eyed Bird2,000 MPSummon the forest to ensnare your targetOne Thousand Eyed BirdNilOpen all one thousand of your eyes. They have come to your aidOne Thousand Eyed BirdNilEmotions will heighten even fasterOne Thousand Eyed BirdOne time use onlyEnact Judgement. One single target may take up to 300,000 damage. Unavoidable and may only be used onceOne Thousand Eyed BirdLimited to 1,000 Judge's AidsOn death, the Judge’s Aid are reborn as miniature reflections of yourself. They carry your Will as their armaments to enact your rightful judgementOne Thousand Eyed Bird5,000 MPCoins carrying a converted power may be used. All coins containing a unique power may only be used onceGreed CounterNilSummon a hundred Touch of Golds. They have come to your aidGreed CounterNilPlace a value on all those within sight. The higher their value, the betterGreed CounterNo initial cost. Upkeep and Skill usage requires coinsHire an alternate version of yourself with half your stats. It will equip itself with your skillset and possessions. Your Hired Arm will enact your Will at a priceGreed CounterNilGrant the Empowered Condition onto allies within 50 meters of you, the Hired Arm, and the False DiamondGreed CounterNilThose within 50 meters of the False Diamond and Hired Arm become Hired Mercenaries and may substitute your coins for mana. Additionally, the Hired Arm’s stats will match yours. All coin costs are cut in halfGreed Counter25,000 MPRamp up the emotions of allies. Muddle the hearts of your enemies to suppress themHeart of OursPhysically conjoin an unwilling heart with all those within a 1-meter radius. They will fight for you, however unwilling they may beHeart of Ours50,000 MPCollect the hearts of the fallen and raise them to the sky. Hurl them at will and deal 25,000 MAG ATT to targetHeart of OursCRITERIA: Active when emotional state increases and when your heart is confrontedSummon devouring clouds. Cannot dictate where they appearHeart of OursNilThe higher your emotional state, the more inclined your heart will be to speak. All targets within a 50-meter radius are affected. Target with over 200 RESIST will accumulate Gush stacksHeart of OursNilAll those considered enemies will be challenged by their aspirations when emotional state reaches critical levelsHeart of OursNilGrant the Determined Condition onto allies within 100 meters of you and the False HeartHeart of OursNilHeart of Ours160,000 MPCreate a pillar of flames with your body. The flames will disperse into one million flaming hailstones. Indiscriminate large-scale attack. The pillar will deal 500,000 ATT and MAG ATT damage. The hailstones deal 90,000 ATT and MAG ATT damageCrownedCrowned250,000 MPDestroy the world as you know it. Inflict 1,000,000 ATT and MAG ATT damage to everything in the vicinity of you. Depending on the heat of your flames, total ATT and MAG ATT may reach a maximum of 10,000,000CrownedNilYour enemy’s failure to decrease your health to 10% of its total within 30 minutes will increase your DEF stats by 10%. Additionally, the heat of your flames increases with each iteration of their failures. Hotter flames directly influence the output of all attacksCrownedNilCrowned??????Crowned??????Crowned??????Crowned??????Crowned??????Crowned??????Crowned??????Crowned??????Crowned??????Crowned??????CrownedUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWN[collapse]Spoiler500 MPAbsorb the Sins and fragments of relevant memories. Flowers of a Sin type will be left to grow on the target’s bodyThe Black Dahlia500 MP per secondControl those smitten with guilt so long as the Brambles are not severed. Target must have 50% Guilt Stacks to their RESIST StatThe Black DahliaNilFor each Dahlia that grows on a target’s body, increase the number of Guilt Stacks accumulated when caught within the Brambles. At 75% Guilt Stacks, Dahlias become unremovableThe Black DahliaNilThose with 100% Guilt Stacks will be absolved of sin by transforming into a Dahlia. They will proliferate and color their surroundings, leaving behind the proof of their absolved sins in the colors of their petalsThe Black DahliaDon’t give up!Increase the stats of all allies that have a direct line of sight of you or your stars. Stats increase the higher an ally’s despair isAsterismOnly life can be made inside of them!Your stars will explode after taking enough damage. The resulting nebula will temporarily prevent the death of all those withinAsterismThere must never be an eternal night again!Various stars will twinkle in the eyes of certain individuals. They will guide them when all seems lostAsterismUs! But you don’t have to worry! We’ll always be with you! So – Let’s watch over Stella and Aster together!Pull us into your core! Then fire a gigantic 10,000 MAG ATT beam in any direction you want!AsterismCONDITION: All allies of the Amalgam are inspired so long as they have direct line of sight with your Asterism. Realization and Awakening criteria fulfilment chance slightly increased. If inspired enough; then a person may fundamentally reach greater heightsAsterism 2,000 MPConsume a target with a thick veil of manifested nightmares. Inflict 50 Sensory Loss Stacks and 50 Trepidation Stacks on those afflictedCENSORED2,500 MPApply 50 Darkness Stacks and 10 Trepidation Stacks indiscriminatelyCENSORED2,500 MPConjure the CENSORED manifestation of a person’s nightmares and strike them with it. They will take a recognizable yet concealed form. Deal 1,000 damage times 2x by every 10 Trepidation Stack the target possessesCENSORED100,000 MPPermanently remove the organ of an individual. It may never be regrown. A piece of the soul will be forever scarredCENSOREDNilCENSOREDNilYour form becomes incomprehensible. CENSORED bars ooze from your body, instilling far more fear than what truly lies underneath. Those at 100% Trepidation may turn into Shells should you wishCENSORED??? ???< ??? >??????Silence of The Stars[collapse]Spoiler[collapse] Origin: ObjectType: ApparelATT DEF: 350RESIST: 100 AFFINITY: JudgementTYPE : Weapon ORIGIN : ObjectTYPE : AccessoryDEF : 250RESIST : 0 ORIGIN : ObjectTYPE : WeaponATT : 3,500 TopLowerUnderLegs/FootwearBlack ShirtShortsSinglet Boy shorts/cyclist shortsBoy shorts/cyclist shorts Black Tights/Pantyhose Maid-like black shoes Reinforced Leather BootsSkillCOSTProfessionNilUltra Violence50 MPA magical attack that follows each punch. Target must be within 10 cm in the direction of the thrusted fist.Ultra ViolenceNilDeal 10 damage, but each punch applies 10 stacks of Torpidity.Ultra ViolenceNilUltra ViolenceNilUltra ViolenceUltra Violence1,200 MP per secondConflagrator4,500 MP per secondConflagrator500 MPConflagratorConditionalConflagratorRequires higher AGI than opponentCounter Offensive50 MPOtherworldly Healer100 MPOtherworldly HealerConversion: gain 20 HP per 2 MP spentOtherworldly Healer100 MPOtherworldly Healer75 MPOtherworldly Healer800 MPOtherworldly Healer200 MPLeadershipIngredientsHome CookX MP for first reveal. MP cost is dependent on material and its characteristics. Nil cost unless additional information is revealed thereafterAppraiser100,000 MP per minuteComprehensionDescriptionProfessionAll body parts are considered an extension of the fist. Damage caused by limbs will do as much damage as a regular [Punch] when skill is activatedUltra ViolenceLanding Active Skills from the Brawler Profession within 1 second of each other causes your ATT to multiply incrementally with each blowUltra ViolenceAll stats increase by 2% for each 24 hours spent in combat. Combat state will be significantly more difficult to dismissUltra ViolenceYour control over your Active Skills from Ultra Violence has been mastered. Damage from all physical attacks can now be controlled to their highest output or to harmless levelsUltra ViolenceAssimilate all flames as your ownConflagratorYour flames will attempt to spare the innocentConflagrator1/10th of Sinder Stacks spread by proximity to those deemed as enemiesConflagratorThe window of opportunity for skills in the Counter Offence Profession increase proportionally to AGI. Opponent AGI negatively affects the window of opportunity. If your AGI is lower, the damage you receive is multiplied by 2xCounter OffensiveYour body is proficient enough to move with instinctive prowessCounter OffensiveAdjust faster to pain. Those you heal resist pain the longer you heal themOtherworldly HealerGain 50% additional base HPOtherworldly HealerEfficacy of all healing outside of healing-based skills increased by 100%Otherworldly HealerAGI increased by 20Otherworldly HealerGain 50% additional base MPOtherworldly HealerYour voice can more easily reach people’s heartsLeadershipComprehend basic literacy of all kinds. Marginally comprehend incomprehensible existencesComprehensionStore up to 40kg worth of items in a pocket dimension.Blessing of the NexusAbilityEffectOrigin Eyes of Judgement< One Thousand Good Deeds Yet They Cannot Be Seen > - See what all cannot, and what judgement could never - Allows Frost to see things that cannot be seen by others, such as the color of the fire in people's hearts. - - It is also the reason why her eyes are gold, and why she carries the presence of another 999 other invisible eyes. - Allows Frost to see seconds into the future so long as her two, physical eyes observe it. - Allows Frost to inflict the Scrutiny negative status effect/stacks. One Thousand Eyed Bird Language of Judgement< One Thousand Good Deeds Tainted by One Sin > - Understand what all cannot, and what Judgement could never - Granted Frost superhuman hearing. - Allows Frost to hear the voices of the Corrupted and people (happened once with the cat-girl so far). - Allows Frost to see the complete stats, professions, skills and abilities of those with the Blessing of the Amalgam. - Allows Frost to see designation, titles, soul ranks and all stats of any and every person including the Blessed. - This effect is can be resisted with the RESIST stat. Listening Bird Steel Thread Create steel thread from the living Octanid Unwavering Wick< Remember What Is Most Important. Never Let Them Burn > Your precious memories may never disappear Iron Candle Touch of the Black Dove< The Kindness Sprouted Wings From the Bottom of Their Hearts > Healing can now occur to multiple targets so long as they are in contact. Remaining in contact with any target will heal them even without the use of Skills. You bring comfort to those you touch with a body warmer than most Blessing of the Nexus String Theory Aspect of Technology < However Random of Arbitrary Each Motion of Our Actors is, They Are All Accounted For in This Grand Theatrical > You may see the strings of those attached to the Fate Mechanism Act X's Strings The Language of Greed< They spoke through coins but never through their voices > Know their worth. You’ll know the price they’ll pay to defy their pride. Transform the living into coins and harness their true value Greed Counter Nex Accumulation Aspect of Technology < ??? > Able to accumulate raw NEX. Accumulated NEX may be transferred to others Nex Accumulator Leader of Hearts<Our desires were spoken through hearts unbelonging to us> Know what strings to tug in their hearts. Whether for good or bad, right or wrong, or for one united drive ultimately depends on you Heart of Ours Reach for the Stars!< A cosmic soup surrounding an invisible body that twirls us round and round. I wish you were also here to enjoy the ride in this galactic merry go round! > Inspire the despaired and allow the impassioned to become the brightest version of themselves. Let them reach the unreachable and break through the bounds that keep them firmly in place Asterism Spatial Distortion IV Aspect of Technology < Attachment may very well be the root of all suffering. Endorse Attachment. As we always have, as it will always be – and as it must become> Deplete your mana immediately to create a major Spatial Distortion connecting you to your last known location within the Epiderma and the Derma Layer. Up to three major Spatial Distortions may exist at once and each may connect to different locations. Mana regeneration is unaffected, but your emotional levels will dictate the stability of the Spatial Distortions Caldera Industries High-Tiered Core Oblivion Lock Aspect of Technology < ??? > Expend Nex to create an Oblivion Lock. It will prevent most interactions with the Subcut Layer depending on the amount of Nex used 5,000 NEX per second Dimensional Chains Nascent Fluids Aspect of Technology < ??? > Your blood becomes the basis of reconstitution. A soul is required to replicate your blood into its shape. Your body unnaturally regenerates the higher your vascularity is. Consuming biomass will replenish HP ADDITIONAL EFFECT: The Alter Frost’s may be created. Maximum limit of 1 each City of Spades Hive Soul Anchor Aspect of Technology < ??? > You may create objects capable of tethering souls. Souls must be transferred with an appropriate method REQUIREMENTS: Unspecified. Nex will undoubtably be required //////// < WARNING > //////// Souls tethered will immediately forfeit a piece of themselves City of Spades Hive Raw Fragment of the Warped Stone Aspect of a Star < ??? > You may teleport to any tethered Minor Hyperlink Site free of Mana and Nex. Major Hyperlink installations will expend all Mana and half of all accumulated Nex. Teleportation to the Central Relay will expend all Mana, Nex and temporarily drain all stamina ADDITIONAL EFFECT: You may be tethered to as many Hyperlink Sites as you wish. Company of a combined mass of 1,000kg may join you so long as you are the one who initiates the travel REQUIREMENTS: Teleportation to Minor Hyperlink and Major Hyperlink Sites do not require contact with a Hyperlink Site or Crystal. As the Amalgam, all security measures are bypassed. Teleportation directly into the Nexus may be done at any time and will bring everything in a 100-meter radius alongside you //// < ALERT > //// Teleportation to Minor Hyperlink Sites will occur 12 hours afterwards. 24 hours is required for Major Hyperlink Sites //// < CAUTION > //// Teleportation timer may be bypassed at the cost of Sanity, and at the increased risk of Instability. All Alter Frosts that you choose will be granted this power //////// < WARNING > //////// You will be out of commission upon returning to the Nexus in this manner Fragment of the Warped Stone The Ultimate Language< We can be better> Know the discarded many and what will motivate them. You will understand their value. You will connect their hearts. You will create inseparable bonds, and you will make them the most civilized Crowned Technological Convergence< Your blood, sweat, tears and flesh constitutes a fragment of the whole > Allows you to interact with aspects of technologies in their creation phase Blessing of the Nexus Dreaming Sheep< Dreams are an escape and the one place where no one can tell us no > You are more likely to have good dreams. They will reinforce what your heart desires Lull-A-Goodbye Glimmers Be Silenced< All that matters is perspective. So long as it’s the only star, then it will be the brightest no matter how dim it is> Drown out the light in their eyes to allow yours to falsely shine brighter. Targets with more than 120 RESIST are immune. Higher emotional states will increase its potency Silence of the Stars The Heart of Judgement< One Thousand Good Deeds to Absolve One Sin> Enables the discovery of the Salvation Criteria Icon of Judgement [collapse] Spoiler Spoiler[collapse] Originally a Corrupted and a denizen of the Black Forest until she received the Blessing of the Amalgam from Frost and underwent a brief Realization event. Jury is now an Original and exists as 'herself' rather than the crying child depicted in the folklore surrounding the Black Forest. Further along it is revealed that Jury is in fact an Angel from the Old World. Jury has an explosive personality and can read in between the lines almost as well as Frost. She has been described by Frost as a pure soul whose driven by child-like curiosity and a fondness for good-hearted people. She saved Frost from being judged and is now her closest companion/friend, right next to Nav. Jury is currently one of 10 of the remaining Beholders of the Nexus, boasting immense power over even veteran Ateliers. She rules over Time Reverberation with compassion but also an iron fist. The Moons of the Nexus fall under her rule alongside her lover Frost as she also finds herself under the umbrella of The Head. And as one may already guess, her Technology grants her and her Atelier personnel the power to control time. ALLEGIANCE The NexusAFFILIATION Time ReverberationPOSITION BeholderPRIMARY OPPOSITION The ImpuritasRACE Old World AngelWORKSHOP LOCATION Floor of Amalgamation LEVEL : 220 Beholder Jury NAME : Jury HP : 500,000 ^1,500/Min MP : 200,000 ^250/Min AGI : 90RESIST : 260 (+45)AGE : 26ATT : 13,500 MAG ATT : 15,000 O : 205D : 150ORIGIN : OriginalATT DEF : 10,000 (+300) MAG DEF : 9,000 (+300) S : 0E : 0 OFFENSIVE: 205 DEFENSIVE: 150 SUPPORT: 0 EXPLORATION: 0 Body Versatility: 100 Manipulation of your body DIVINE WORKS: 90 Art of the Angels Lacerater: 60 Your claws must have a use OMNIDYNAMIC: 60 Excellence in all combat situations Tail Evolution: 45 A blossoming organ to carry all your needs Old World NamesCurrent World NamesBlasphemous Names Rejected Titles Elysia Raphy The TrumpetJuryElysia Elysia OriginsAges Angel - (Pre-Elysia) Folklore Corrupted - (Pre-Realization) Now: Original - (Post-Realization) ??? (Old World) Now: 26HairEyesBodyHeight/Special Features- Pale, long and relatively straight - Reaches past her arms - Miraculously less messy than Frost's hair- Sharp and golden - Emits a faint light in the dark.- Dark-toned, well above average in certain areas, some muscle tone, abs - Long, fluffy tail that is thick towards the base. Has a feathered tip where a bulbous organ resides. This organ is able to open like the petals of a flower to reveal an empty, fleshy mouth where a long needle resides (may not as well). - Teeth are sharpened like a shark's - Ears are flat and flap-like which are found at the sides of her head - 170 cm - Needle is able to inject victims with a paralyzing neurotoxin - Clawed left hand. Hand is also pitch-black, like an infinite darkness - Certain parts of her body grows feathers Apparel- Grey mantle that constantly bleeds, writing the sins of those with less RESIST than her - White, fluffy garbs/robes - A diamond brooch given by Frost - Engagement ring (Engaged to Frost) - Black tights (usually) - Black boots Old World Denizen of the White ForestOld World ElysiaCurrent World Aberrations of Elysia One Thousand Eyed Bird Judgement Eternal NightUnhung Jury Denizen of the Black Forest Mantle of Sin < Its feathers recite the sin of others > Origin: Object Affinity: Judgement Type: ApparelATT DEF: 150 MAG DEF: 200 RESIST: 45 EFFECT: Resistance to Judgement Affinity. Immune to Confession. A white, overbearing mantle highly reminiscent of Frost's. It serves as a coat more than a mantle and elegantly wraps around Jury like a giant, feathery cocoon. The sins of those with lesser RESIST stats are written across the mantle in the form of bleeding, floating symbols that can only be interpreted by the wearer or one possessing the Language of Judgement Ability. The coat itself reaches down past her knees and prevented the need to wear any proper clothing as it served all of these functions on its own. Diamond Counter < We must value ourselves better > ORIGIN : Object AFFINITY : Civilization TYPE : AccessoryDEF : 50 MAG DEF : 300 RESIST : 50 EFFECT : Resistance to the Civilization Affinity. Cannot be swayed with worldly possessions. All stats double if opponent devalues the wearer. It is a large, diamond brooch that references the false diamond Sinder gifted to Anna long, long ago in the Old World. The message it carries is that sentimental value far exceeds that of materialistic, especially when coming from a loved one. Gift Name DescriptionOrigin TaleAspect of Entity/StarHeart of Time (Fragment) Its nature allows for Jury to command time at will. She however cannot reverse time at a large scale or reverse death after it has already occurred. The Book of Elysia < Excerpt > < “Time will always be the final frontier. Whether it’s make belief or as tangible as the world we love, ruling over its powers will forever be the only way we can all remain together.” > Likely Elysia SkillCOSTDescription (O) Retrocausality [5/10] < ??? > ??? Nex All attacks are predetermined Effect is randomised. Damage depends on what is used (O) Retrocausality - Smite < From me to you, me. Don’t let this second chance slip > 1,000,000 Nex Call in a predetermined strike. Whether from the past or future is up to you to decide Deal ATT 2,000,000 and MAG ATT 2,000,000 (O) Retrocausality - Angel's Touch < Use with discretion. Do you remember the sight, me? When the pale rocks fell from the skies and forever changed our world? > 1,000,000 Nex Call in a predetermined shower of hungry Angels Deal ATT 1,200,000 and MAG ATT 3,200,000 (O) Localized Entropy [1/10] < The order of disorder> 250,000 Nex Increase entropy in a 50 meter sphere. Disperse all matter until it has all homogenized Deal ATT 25,000 and MAG ATT 25,000 to all targets within the area of effect (O) Doppler Strike [2/10] < Blueshifting ever closer > 250,000 Nex Condense all afterimages into a single attack. The longer the duration before impact, the higher the damage potential. Stamina is drained from all afterimages simultaneously. This effect must be used in conjunction with another Skill or attack. (S) Isolation Sphere < What was used to keep dire evil trapped within mechanical, amalgamative orbs > 10,000,000 Nex per 1 km 3 Construct an invisible, spherical barrier capable of altering the lapse of time compared to the external world. Timescale may be increased or decreased. //////// < WARNING > //////// Isolation Sphere is susceptible to proliferating Corrupted Zones or hijacking by the Corrupted, or those with significant NEX generation. Please treat the Isolation Spheres as Corrupted Zones. Isolation Spheres may be entered freely, but there may be only one established exit. Owners may freely manipulate it. (S) Angelic Kiss < The wish to turn back time. The ultimate healing mechanism> 50,000,000 NEX Reverse the time of selected entities to a previous state. Seconds as infallible healing magic RESTORATION LENGTH: 1 hour (S) Time Seer < If the world is a story, then time travelling is just a matter of turning back a few pages, no? > 25,000,000 NEX per minute Able to see the physical origin of Nex. Traumas may be unveiled, and recent sites of accidents can have its past unraveled. Further use cases cannot be listed. Please experiment. May be used in conjunction with Isolation Sphere. DURATION: Unlimited so long as NEX is available //////// < WARNING > //////// Wrongful uncovering of trauma may inadvertently begin a Corruption Event. Aberrations of Elysia may intervene. SkillCOSTDescription Origin of Gluttony Passive< The vice all of me will forever share > NilHungrier more often. Require copious amount of food to sustain functions. NEX requirement for the Heart of Time (Fragment) is also affected. Remnants of Purity Passive< May you cherish that tail > Nil.An evolving tail with a primordial origin. Differentiates you from the Original. Innocent Passive< The purest > NilInnocent. OFFENSIVEDEFENSIVESUPPORTEXPLORATION Lacerate V [0/10] Tail Whack V Body Manipulation V Tail Evolution II [0/10] Retrocausality [0/10] Localized Entropy [0/10] Doppler Strike [0/10] Angel Feathers III [0/10] Dynamic Resistance III [0/10] < PASSIVE SKILLS > OFFENSIVEDEFENSIVESUPPORTEXPLORATION Sharpened Claws V Growing Tail Acrobatics V Sharpened Fangs V Neurotoxin III Slipstream IV Deflecting Feathers II Perfect Physiology V < ABILITIES > Their Innocence | Realized | Amalgam’s Blessing | Beholder | Heart of Time [collapse] Spoiler Introduction Formerly known as the 'System', it is an intelligence that was born moments after Frost Awakened as the Archetype of Amalgam. There is not much known about Nav other than it is essentially a voice in both Frost and Jury's head. Nav actively aids Frost by feeding her vital information and context about the greater world around them. Nav has a cold stature, and a near unreadable demeanour due to its cold, monotone voice. But there has been some instances where it expressed sass, surprise and warmth. Nav is suspected to have also come from the same world as Frost and several Archetypes due to the familiarity they express towards it. One of Frost's goal is to materialize Nav into a body. General Information Names/Namesakes The System Navigate Navigator GPS Electronic Guidebook Disembodied Wingman Occupation Navigator Origin [Unknown] Age 0 Appearance Nil... [collapse] Spoiler Images Spoiler [collapse] Introduction A young girl that's suffered through the devastation of Divas Pass and had the misfortune of becoming a Corrupted. Ignis was once was a bright, bubbly girl but now sports eyes far sharper than Frost's. Though despite how she looks, Ignis is a kind, cinnamon bun at heart but carries an immense hatred towards the Impuritas that took her home away. It is known that her mother perished as a direct result of her birth. Ignis throughout her life always thought her happiness was a strain on others, hence her Corrupted form taking the affinity of Lament. Furthermore, it is implied that she had burnt down the tree where her mother 'slept' underneath. Ignis' body can morph into grotesque forms limited only to weapons and apparel. Her most notable transformation is her hand becoming a massive, curved blade riddled with flesh. Her apparel is also a red suit made from her own flesh. So in a sense, Ignis is not wearing anything at all. Ignis yearns for revenge against the Impuritas for what happened to her father and home in Divas Pass. She hopes to prove to Frost and the others that she's reliable and will take every opportunity to be useful. She hates cucumbers and bodies of water as an ex-feline Demi-human. Ignis has also steadily been warming up to the group, particularly with Ber since the Derma Layer. General Information Names/Namesakes Weaponized Symbiote Occupation Nil. Origin Demi-Human (Pre-Corruption) Trauma (Post-Corruption) Original (Post-Realization) Age 8 (Pre-Realization) 0 (Post-Realization) Appearance Hair: Red, long, reaches beyond shoulders. Very straight and tidy. Eyes: Razor sharp, red in colour. Perpetually glaring. Tone: Fair, but very slightly red. Build: Healthy, little muscle, adolescent. Height: 160 cm Equipment Nil. She is her own weapon. She wears a red suit made from her own body. Stats LEVEL : 180 Ignis < Weaponized Symbiote > NAME : IgnisHP : 260,000 ^20/Min MP : 25,000 ^10/Min AGI : 60 RESIST : 500AGE : 0 ATT : 1,600 ATT DEF : 5,500 O : 150D : 40ORIGIN : Original MAG ATT : 1,400 MAG DEF : 5,500 S : 40E : 0 < PROFESSIONS > OFFENSIVEDEFENSIVESUPPORTEXPLORATIONEXTERNAL SYSTEM: 30 WEAPONIZED SYSTEM: 120SHAPESHIFT: 30 BODYCRAFT: 10SYMBIOSIS: 40 < ACTIVE SKILLS > OFFENSIVEDEFENSIVESUPPORTEXPLORATIONExternal System III [0/10] Weaponized System V Devouring Slash II [0/10]Complex Machinations II [0/10] Hardened Shell I [0/10] Reinforce! I [0/10]Acrid Micro Secretions III [0/10] Implausible Sensory Makeup [0/10] < PASSIVE SKILLS > OFFENSIVEDEFENSIVESUPPORTEXPLORATIONAuto Reconstitution V Biological Understanding I Efficient Heat Dissipation III Oppressive Gaze VExternal Skin V Material Mimicry IHeightened Senses III Resemblance V Perfect Mimicry (Cat Demi-Human) < ABILITIES > Realized | Amalgam’s Blessing | Symbiote | Siren’s Voice[collapse] Spoiler Introduction Snap. Snap. Brrr. Snap is a giant, golden-furred spider with a single eye in the form of a camera lens. Snap's name is derived from the sound it makes when it takes polaroid photographs, both when it was a Corrupted known as Our Happiest Moments and in the present as the Observer of Hope. Snap is a kind soul that even as a Corrupted sought for nothing more than to help those in their trying times by offering them a piece of comfort in the form of a precious memory (a Polaroid). There is not much else known about Snap personality wise, but it did manage to pick up the knowledge of saluting at Frost. It is usually never in the forefront of things and likes to lurk in the backdrop, constantly recording their moments. General Information Names/Namesakes The Observer of Hope Frost's Tame Goldanid Occupation Nil. Origin Trauma (Pre-Realization) Original (Post-Realization) Age 30 Appearance Fur: Gold, fuzzy, like a giant ball of bliss when touched. Children have been observed to disappear and somehow reappear on the other side of Snap's body when it's rolled itself into a ball form. Eye: A single camera lens capable of twisting to increase or decrease focus/zoom. Size: The size of a drawn caravan, or roughly the size of a large car. Features: There is a smiling face detailed into its back with black fur. Equipment Nil. Stats LEVEL : 30 < Observer of Hope > NAME : SnapHP : 2,500 MP : 1,000 AGI : 1,800RESIST : 25AGE : 30ATT : 0 ATT DEF : 0 O : 0D : 0ORIGIN : OriginalMAG ATT : 0 MAG DEF : 0 S : 120E : 0 < ... Snap requests that you do not pry > < As a friend, I will comply > < Snap hopes that you will one day understand > [collapse] Spoiler Images Spoiler [collapse] Introduction "What's a ticket booth to a galvanizing wolf?" - Cer. Cer is one of three triplets, born exactly 0.8 seconds before the other two. She's the most unpredictable, chaotic and has seemingly no boundaries whatsoever. Cer is better off described as a wildcard, and appears dismissive of situations many would regard as harrowing or a matter of life or death. Her past is masked with mystery alongside her sisters. They are called Jesters by the majority of the Blessed and the Ateliers and are rarely ever taken seriously despite the knowledge they do pertain. Cer is surpisingly self-aware of her obnoxious behaviour. It is unknown why she chooses to behave like this, and deep down, Cer has shown that she truly does care about the living but has been twisted by her gruelling upbringing and longs for the simpler days. General Information Names/Namesakes Electric Fang Jester Little Wolf Cer Syndrome Patient Zero Occupation Moon Receptionist of the Nexus Common Hub Origin Demi-Human Age Roughly 30 (and 0.8 seconds older than the other two) Appearance Hair: Long, black and straight. Reaches up to her waist. Eyes: Crimson in color. Wolf-like in appearance. Tone: Fair. Animal Characteristics: A pair of black wolf-like ears and a large, fluffy tail. Build: Healthy, lithe, short, very little muscle Height: 140-150 cm Equipment Her fangs possess an Atelier Weapon created by ImpulseWorks. It allows Cer to create electric shocks in the form of a massive bite. It is her primary method of attack. Stats Moon Cer < Electric Fang > Soul Rank: Incandescent | Atelier: Nil LEVEL : 200ORIGIN : Demi-Human HP : 50,000 ATT : 3,000MAG ATT : 3,000ATT DEF : 2,000MAG DEF : 2,000MP : 10,000RESIST : 100 AGI : 55 < ACTIVE > OFFENSIVEDEFENSIVESUPPORTEXPLORATIONElectric Fang V Ultracharged Field V Galvanic Current V Wolf Bite VStatic Defense V Matching Current VElectric Sensitivity V Detection V < ABILITIES > Moon | Serum S (Galvanic Blood) | Serum H | Charged Blood Tether | Jesters! | Atelier Jaw[collapse] Spoiler Images Spoiler [collapse] Introduction All muscle, no brain. Ber rarely has anything worthwhile to input and usually goes along with the antics of Cer, much to Res' frustration. Ber is very casual and talks little compared to her sisters. When she does, she usually speaks with small phrases. Not much is known about Ber other than that she's Cer's hype-woman when it comes to their antics. But beneath her stoic and rather rude attitude, Ber is easily the most feminine of the three and is endearing when she's not busy playing along with Cer's antics. She's also surprisingly smart at times. Ber has gotten somewhat close with Ignis. General Information Names/Namesakes Electric Claw Jester Medium Wolf Occupation Moon Receptionist of the Nexus Common Hub Origin Demi-Human Age Roughly 30 (and 0.8 seconds younger than Cer) Appearance Hair: A little on the shorter side, just managing to reach her shoulders. Unstyled, a bit similar to Frost's and black. Eyes: Crimson in color. Wolf-like in appearance. Tone: Fair. Animal Characteristics: A pair of black wolf-like ears and a large, fluffy tail. Build: Healthy, lithe, short, very little muscle Height: 140-150 cm Equipment Her gloves/gauntlets are her primary weapons and were created by ImpulseWorks. They allow her to conjure electricity at the tips of her finger and create electric aberrations in the form of a giant scratch. Stats Moon Ber < Electric Claw > Soul Rank: Incandescent | Atelier: Nil LEVEL : 200ORIGIN : Demi-Human HP : 50,000 ATT : 3,000MAG ATT : 3,000ATT DEF : 2,000MAG DEF : 2,000MP : 10,000RESIST : 100AGI : 55 < ACTIVE > OFFENSIVEDEFENSIVESUPPORTEXPLORATION Electric Claw V Supercharged Field V Galvanic Current V Wolf Scratch V Static Defense V Matching Current V Reflexive Defense VWake Up Shock VElectric Sensitivity V Detection V Cook III Butcher I Forager V Sewer II < ABILITIES > Moon | Serum S (Galvanic Blood) | Serum H | Charged Blood Tether | Jesters! | Atelier Claw[collapse] Spoiler Images Spoiler [collapse] Introduction The most 'normal' out of the Moon Triplets. Res acts as the group's mother and their restrain. She is typically serious, respectable and reliable. She is the only one of the three that Frost sincerely respects as a result. Res' past is wrapped in mystery alongside her sisters and fragments of it prop up from time to time. During these moments it is usually her who takes the initiative to calm her sisters down. Res carries immense emotional baggage and guilt due to the past, and blames herself for what happened to her sisters. As stoic as she is, Res is easily the cutest and adores being pampered by Frost and Jury. General Information Names/Namesakes Electric Eye Jester Big Wolf Occupation Moon Receptionist of the Nexus Common Hub Origin Demi-Human Age Roughly 30 (and 0.8 seconds younger than Cer) Appearance Hair: Twintails, a little long, just managing to reach down her shoulders when unstyled. Black. Eyes: Crimson in color. Wolf-like in appearance. Tone: Fair. Animal Characteristics: A pair of black wolf-like ears and a large, fluffy tail. Build: Healthy, lithe, short, very little muscle Height: 140-150 cm Equipment Her eyes possess a pair of lens capable of creating concentrated beams of electricity so potent that it creates ozone as a byproduct (hence the chlorine smell). It is an Aterlier Weapon created by ImpulseWorks much like her sisters'. This electrical beam is her primary method of attacking, although it is considered to be inferior to her sister's weapons. Stats Moon Res < Electric Eye > Soul Rank: Incandescent | Atelier: Nil LEVEL : 200ORIGIN : Demi-Human HP : 50,000 ATT : 2,000MAG ATT : 2,000ATT DEF : 2,000 MAG DEF : 2,000MP : 20,000RESIST : 100AGI : 55 < ACTIVE > OFFENSIVEDEFENSIVESUPPORTEXPLORATIONElectric Eye V Hypercharged Field V Galvanic Current V Electric Lance VStatic Defense V Matching Current V Ionizing Shell VPack Leader VElectric Sensitivity V Detection V Telescopic Sight V < PASSIVE > OFFENSIVEDEFENSIVESUPPORTEXPLORATION Ionizing Gaze V < ABILITIES > Moon | Serum S (Galvanic Blood) | Serum H | Charged Blood Tether | Jesters! | Atelier Eye[collapse] Spoiler WIP [collapse] Spoiler WIP [collapse] Spoiler WIP [collapse]

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