Chapter 4: Creative Thinking Now Comes with a Price Tag

Words : 1481 Updated : Sep 24th, 2025

Chapter 4 of "A Dungeon Tycoon's Guide to Undead Capitalism" unveils a new twist: Chapter 4: Creative Thinking Now Comes with a Price Tag The large room on the first... See what happens!

Chapter 4: Creative Thinking Now Comes with a Price Tag The large room on the first level, designated for the Lumber Yard, was no longer empty. Piles of rough stone and bleached bones, gathered from the dungeon’s depths, rose in haphazard mounds. Five skeletons, their bone frames gleaming faintly in the torchlight, stood idle amidst the piles, their initial task complete. Beyond the dungeon entrance, the sounds of saws and the faint creak of falling timber indicated the other skeletons were still diligently harvesting wood from the forest. Karl, observing the stillness of the dungeon-based gatherers, mentally shifted their assignments. No sense in wasted labor. The five idle skeletons turned as one, their empty eye sockets fixed on the dungeon entrance, then clattered off towards the forest to join their counterparts. Much later, the room was sufficiently filled. A System panel shimmered into existence: [ Lumber Yard: Raw Resource Requirements Met! ] [ 20x Wood Logs ] [ 10x Rough Stone ] [ 5x Bones ] Karl mentally reassigned five of the forest-bound skeletons back to "builders." They shuffled back into the room, their bony hands empty, awaiting instruction. Another panel appeared, its text a familiar, unwelcome surprise: [ Builders Needs Tools. (Hammers, Saw and Nails) ] Karl’s skeletal hand rose, a dry, rasping sound escaping his throat – the undead equivalent of a facepalm. "Ahhh... for f***’s sake, fine." He quickly opened the System Shop. His eye sockets scanned the "Tools" section. He selected 5 Hammers, 5 Saws, and 5 sets of Nails. The total: 180 NP. A faint, internal sigh accompanied the expenditure. He confirmed the purchase. With a soft pop, the tools materialized on the dusty stone floor in front of him: wooden handles, gleaming metal blades, and small, glinting piles of nails. The five builder skeletons, without a single command, stooped and picked up their assigned tools. Hammers were gripped, saws slung over bony shoulders, and small pouches of nails seemed to appear on their skeletal hips. They stood ready, awaiting the next order. Karl watched them, a new thought taking root in his strategic mind. This piecemeal acquisition of tools, the constant reassigning... inefficient. He pictured a central hub, a dedicated space where tools were stored, maintained, and assigned. A place for planning, for future expansions, for upgrades. Yes, a structure dedicated to building structures, maintenance, and such, as well as future expansions and upgrades. Each would have its own tools and could access the storages. Suddenly, a chime rang out, louder and more resonant than before. A new System notification, larger than the others, flared in his vision. [ You have created a new Custom Structure! ] [ ????️ Structure Name: Builder’s Yard ] [ Tier: Starter ] [ Type: Infrastructure / Construction ] [ ???? Description: ] [ The Builder’s Yard is the central hub for all manual and automated construction within the dungeon’s domain. It serves as the logistical and operational base for assembling structures, maintaining existing buildings, and planning expansions. While basic, it’s built to scale and can evolve alongside your growing industry. ] [ ????️ Functions: ] [ Construction Management: ] [ Allows the planning and execution of building projects. Construction orders are processed here, with teams deployed based on available tools and resources. ] [ Maintenance & Repairs: ] [ Handles upkeep checks and dispatches workers to perform manual fixes using stored spare parts and repair tools. ] [ Upgrade Installation: ] [ Stores blueprints and upgrade modules. Workers follow instructions to reinforce, improve, or expand existing buildings. ] [ Tool Depot: ] [ Contains racks of general tools like hammers, saws, spades, wheelbarrows, and tool belts. Workers automatically pick up assigned gear. ] [ Storage Access Point: ] [ Physically connected to nearby general and resource storage buildings via cart rails or hauling lines. ] [ Expansion Desk: ] [ A drafting table and board where new plots and layouts are planned. Accessible only by the overseer. ] [ ???? Starter Tool Inventory Includes: ] [ Wood-Handled Hammers ] [ Basic Measuring Ropes ] [ Crude Lifting Jacks ] [ Lumber Saws ] [ Iron Spades ] [ Repair Kits (nails, wooden planks, binding cord) ] [ Workshop Gloves and Hard Hats ] Another chime, and a new message: [ You earned +100 NP ] Karl’s eye sockets widened, a faint, almost imperceptible glow sparking within them. "Oooohhhh, very nice." A dry, satisfied chuckle rattled in his throat. "So it rewards me for creative suggestions." His mind raced, connecting this new discovery to his past life. Though that was quite obvious, if one played a realistic mode of workers and resources: Soviet Republic game, one would know, you would also need a distribution center, which is a logistics building, that distributes resources to a supply chain. It typically handles the delivery of resources from the storages to certain facilities. The System wasn’t just a game; it was a complex economic engine, waiting to be optimized. As Karl’s thought about distribution centers finished forming, another chime, even brighter than the last, resonated through the dungeon. [ Ding! You created a new Custom Structure! ] [ ???? Structure Name: Hauler’s Station ] [ Tier: Starter ] [ Type: Transport / Workforce Logistics ] [ Description: ] [ The Hauler’s Station is the central facility that manages transport units — carts, sleds, and skeletal haulers — across your dungeon and surrounding terrain. It organizes the workforce responsible for moving materials between buildings, ensures delivery priority, and streamlines the hauling routes for maximum efficiency. ] [ ???? Core Functions: ] [ Unit Assignment Center: ] [ Dispatches skeleton haulers or automated carts to collect and deliver goods based on system queue. ] [ Transport Route Manager: ] [ Optimizes resource routes between buildings. Reduces travel time and bottlenecks in production. ] [ Maintenance Garage: ] [ Stores and repairs carts, pulleys, crates, and other transport equipment. ] [ Workforce Resting Area: ] [ Where idle hauler skeletons "wait" until assigned tasks (visually: benches with skeletons slumped over like tired workers). ] [ Job Priority Board: ] [ Set high/low priorities — for example: "Move metal before food," or "Deliver trade goods first." ] [ ????️ Starter Equipment Stored: ] [ Wooden Pull Carts ] [ Rope Harnesses ] [ Crate Covers and Fasteners ] [ Grease Buckets (for wheels) ] [ Skeleton Gloves (leather, mostly aesthetic) ] [ ???? System Features: ] [ Hauler Queue Overview: ] [ Visual UI of who’s carrying what, to where, and when it’ll arrive. ] [ Auto-Restock Toggle: ] [ Automatically keeps specific workshops or buildings stocked with chosen resources. ] [ Dead Route Detector: ] [ Flags inefficient or inactive transport lines for rerouting or deletion. ] And with it, another reward notification: [ You earned +150 NP ] Karl’s skull tilted back, a wide, dry smirk stretching across his jaw. Huh, so I guess if I make something out of my own idea, then I’m rewarded. The higher NP gain for the Hauler’s Station compared to the Builder’s Yard didn’t escape him. And since it increased the reward, the rewards varied on its importance. Interesting, very interesting. The System wasn’t just reacting; it was evaluating the strategic value of his designs. This was more than just a game; it was a partnership, albeit one with an unfeeling, text-based interface. The rhythmic thwack-thwack of hammers and the rasp of saws filled the large room. The five builder skeletons, now properly equipped, moved with a surprising, if still somewhat clumsy, efficiency. Before Karl knew it, the transparent outline of the Lumber Yard solidified, its wooden beams and stone foundations snapping into place with a faint magical hum. [ Lumber Yard Construction finished +20 NP ] "Nice," Karl murmured, a rare sound of satisfaction escaping him. Another panel appeared, detailing the builders’ new status. [ 5 Minions Gained Profession: Noob Builder. ] [ 5 Minions gained +200 EXP ] Above the relevant skeletons’ heads, a small, glowing UI element materialized: [ Level 2 ]. Karl’s eye sockets widened slightly. His minions were leveling up. He watched them, a flicker of approval in his empty gaze. A new prompt appeared, directing his attention to the newly built Lumber Yard: [ Please Assign Workers. ][ Lumberjack 0/4 ][ Process Workers 0/2 ] Karl looked at the five skeletons, now standing idly in the corner of the completed Lumber Yard. He mentally assigned four of them to "Lumberjack" and one to "Process Worker." That left one Process Worker slot open. He summoned another skeleton, the familiar purple glow and mana drain accompanying its appearance. He assigned it to the remaining "Process Worker" slot. A familiar System prompt, a slight annoyance, appeared. [ Lumber Yard: Assign Resource Zone ] Karl sighed, a dry, almost inaudible exhalation. He opened the map and tapped the forest outside as the resource zone. The newly assigned lumberjacks, now equipped with saws, clattered off towards the dungeon entrance, their purpose clear. Now, his plans turned to the skeletons who had just gained the "Noob Builder" profession. He mentally pictured building the Builder’s Yard next, right beside the operational Lumber Yard. To his surprise, the builders, without a direct command, automatically assigned themselves to the task, their hammers already tapping against the stone where the new outline would be. Maybe it learns, or maybe the Level 2 is different, Karl thought, a faint, dry chuckle rattling in his chest. That’s what every boss likes about their employee: the initiative. Not the egotistical ones anyway, they hate initiative employees, it doesn’t feed their ego. Karl’s skeletal face seemed to sneer, a ghost of his old corporate personality lingering. The undead workforce was already proving more efficient than some of his past human teams.

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contents
Contents
A Dungeon Tycoon's Guide to Undead Capitalism
A Dungeon Tycoon's Guide to Undead Capitalism Author:Solar_Exile
Chapter 1: Capitalism Never Dies And Now, Neither Do I Sep 23rd, 2025
Chapter 2: Behind This Wall Lies My Power Bill Sep 23rd, 2025
Chapter 3: Wood You Believe It? Sep 23rd, 2025
Chapter 4: Creative Thinking Now Comes with a Price Tag Sep 24th, 2025
Chapter 5: Mining My Own Business Sep 24th, 2025
Chapter 6: Upgrade Now, Starve Later Sep 24th, 2025
Chapter 7: Sorting Chaos Sep 24th, 2025
Chapter 8: I Just Wanted Logistics. I Accidentally Invented AI Sep 24th, 2025
Chapter 9: Lich, Please. I Offer Shelter, Not Slaughter Sep 24th, 2025
Chapter 10: We Serve the Living. And the Dead. Mostly the Dead Sep 24th, 2025
Chapter 11: Dungeon Diplomacy: Now Hiring the Living Sep 24th, 2025
Chapter 12: From Refugees to Regional Scouts: The HR Miracle Sep 24th, 2025
Chapter 13: Corporate Oversight Sep 24th, 2025
Chapter 14: More Upgrades! Sep 24th, 2025
Chapter 15: Grand Opening Sep 24th, 2025
Chapter 16: This is The Voice! Sep 24th, 2025
Chapter 17: The Grand Departure and the Seed of Innovation Sep 24th, 2025
Chapter 18: The Drill Sergeant and the Architect of War Sep 24th, 2025
Chapter 19: Stonehorn Crossing Sep 24th, 2025
Chapter 20: The Furry and The Dead Sep 24th, 2025
Chapter 21: The Grand Market and the Duel Sep 24th, 2025
Chapter 22: Sellout Sep 24th, 2025
Chapter 23: Boney Ambitions Sep 24th, 2025
Chapter 24: Boney Ambitions (2) Sep 26th, 2025
Chapter 25: Campfire Stories Sep 26th, 2025
Chapter 26: Hostage Sep 26th, 2025
Chapter 27: Dungeon’s Awakening Sep 26th, 2025
Chapter 28: Playing Sim City Sep 26th, 2025
Chapter 29: Poverty Is Chasing Yet Again Sep 26th, 2025
Chapter 30: New Game Sep 26th, 2025
Chapter 31: The Lich and the Leyline Puzzle Sep 26th, 2025
Chapter 32: Necro Market Sep 26th, 2025
Chapter 33: The Dungeon Unveiled Sep 26th, 2025
Chapter 34: The Wages of Industry Sep 26th, 2025
Chapter 35: The Orc and the Lich Sep 26th, 2025
Chapter 36: Necro Cuisine Sep 26th, 2025
Chapter 37: The Orc, The Amulet, and The Lich’s Domain Sep 26th, 2025
Chapter 38: The Orc Prince and the Lich’s Proposal Sep 26th, 2025
Chapter 39: First Visitors Sep 26th, 2025
Chapter 40: First Impressions and a Taste of the New Sep 26th, 2025
Chapter 41: Tasting Culture Sep 26th, 2025
Chapter 42: Opportunists Sep 26th, 2025
Chapter 43: Premium Pricing Sep 26th, 2025
Chapter 44: Blades Of Prestige Sep 28th, 2025
Chapter 45: Jenga Sep 28th, 2025
Chapter 46: Price of Comfort Sep 28th, 2025
Chapter 47: Business Proposition Sep 28th, 2025
Chapter 48: Captain’s Caution Sep 28th, 2025
Chapter 49: V4 Engine Sep 28th, 2025
Chapter 50: Dungeon Core and Suit Upgrade Sep 28th, 2025
Chapter 51: Tailor’s Demands Sep 28th, 2025
Chapter 52: Inspection Sep 28th, 2025
Chapter 53: Taste of Comfort Sep 28th, 2025
Chapter 54: Fainting the Future Sep 28th, 2025
Chapter 55: A New Sword Sep 28th, 2025
Chapter 56: You’re Picking The Wrong House, Fool! Sep 28th, 2025
Chapter 57: Bro Parried My Whole Personality Sep 28th, 2025
Chapter 58: Cut Above the Rest Sep 28th, 2025
Chapter 59: From Goat to Gourmet Sep 28th, 2025
Chapter 60: Rotten Water Sep 28th, 2025
Chapter 61: Boiled Alive Sep 28th, 2025
Chapter 62: Liching for a Living: The Dungeon Grindset Sep 28th, 2025
Chapter 63: Burning Wallet Sep 28th, 2025
Chapter 64: Mana-facturing Consent Sep 30th, 2025
Chapter 65: Pentademonica Sep 30th, 2025
Chapter 66: Brothers In Arms Sep 30th, 2025
Chapter 67: Bone to Be Wild: The Orc Republic Edition Sep 30th, 2025
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